*
Poll
Question: What view do you prefer?
Prefer first person like COD4 - 13 (54.2%)
Prefer third person like Gears of War - 1 (4.2%)
A choice of both like Fallout 3 - 10 (41.7%)
Total Voters: 18

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Author Topic: First Person or Third Person  (Read 1255 times)
EG NeoMorph
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« Reply #15 on: April 06, 2009, 06:07:34 PM »

I actually don't mind RPG's in third person if they get the camera working right. But get the camera wrong and you end up with a POS like Tomb Raider Underworld where you get the camera going all over the place, not letting you look up to where you need to see, and generally ruining the game. Let's face it, the only reason Tomb Raider is third person is to see Lara's boobs anyway.  Wink

I just know that I hate Tomb Raider Underworld because of the camera. Trying to solve the puzzles is so much harder when you get a camera that keeps zooming in and out at random because you move past a column or refuses to let you see down a hole in the ground because Lara's body is blocking your view. Tomb Raider Legend had a way better camera.
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« Reply #16 on: May 29, 2009, 03:05:38 PM »

Well I just read why Red Faction Guerilla went third person...

Quote
"We have a lot of video early on [of RFG] in FPS mode," said producer Rick White to 1UP during a hands-on session with the game in Las Vegas a few weeks ago. "I came into the picture without really the history of Red Faction so it easy for me to say I'm just not seeing why it's fun, guys, it's just not making any sense to me. So let's just pull it back and see what happens. I took a lot of flack for that."

Before working out the game design, Volition was focused on crafting the technology that would ultimately drive the game, Geo Mod 2.0. This technology is what allows players to destroy the buildings in any fashion they choose. As the technology was finalized and the "game" part came into focus, that's when White considered moving the game away from its original camera positioning.

"We started looking at the frustration factor," he explained. "Players [were] getting frustrated in usability testing because in first person you just didn't have that POV [point of view]-- you're constantly dying and you didn't know why were dying. So what we did was we pulled that camera back and it kind of changed the vision and dynamics of that game at that point."

Not everyone was (or still is) totally on board with it.

"I still have guys on the team who've been at Volition since day one and they still [say] it should've been in first person," he said. "I'm like 'yeah, but we have something special right here and I don't think it'd be as special if it was in first person.'"


So basically they bought in a guy who didn't know about the original games and said first person wasn't fun and overruled the long running staff at Volition. The whole "I'm just not seeing why it's fun, guys" sounds like someone who missed out the fun of playing Red Faction and just wanted it to be like the current fad of third person games. And admitting that the staff STILL don't like it in third person just says a lot about Rick White... it says he doesn't listen to the ones who know what Red Faction truly was about. Oh and if his point of view is that having exploding buildings and stuff gets you killed without knowing why then why does Battlefield: Bad Company work so well in first person.

Personally, Rick White is not my favourite guy atm... I'll wait until I get hands on with the full game for my final decision.

Lets just hope this fad doesn't ever affect games like Far Cry or COD... god I'd cry if that happened.... Sad
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« Reply #17 on: May 31, 2009, 10:33:04 PM »

Decided to hire Mercenaries 2 as I wanted another FPS to play... and THE GODDAMNED THING IS A THIRD PERSON POS...

God, I am SOOOOOOOOOO goddamned hating this third person crap... and I've ordered two TPS games (Red Faction and Prototype) and am beginning to wonder if I made the right choice.

I just wish they would give the player the option like they do in a lot of driving games... Some like third while some like first... I don't dislike first... I truly HATE it in so many games. Now some games like Mass Effect are OK in third person but for a game based around shooting I like first person... basically I like to see what I am aiming at.

Looks like time to start replaying the FPS games I already have, damnit!
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« Reply #18 on: May 31, 2009, 10:35:28 PM »

When a game focuses on movement or melee combat more than shooting, go third person.

Red Faction fits this bill and so does MGS4.
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« Reply #19 on: June 04, 2009, 09:25:41 AM »

The big problem with Mercs 2 is that you can't reconfigure the controls... So there is this one bit where you have to drive this monster truck on a time trial circuit. The accellerate button is the A and the jump button is the right trigger. Camera view is the right joystick.

So you go along and jump over a rock.... bounce around and the camera switches to above the car... to get the camera back to view front you have to take your finger off the A (accelerate) and recenter the camera behind you. I also keep going to accellerate with the bloody trigger like most other driving games. GOD this is pissing me off.

I mean... why force users to use stupid assed controls. Dumbass devs.  Angry

Edit: Stuff this pos game... You can hit a tiny pebble in this truck and have it flip the car over and because the bloody car is blocking the view you can't bloody well see what is about to go under your wheels.

THIRD PERSON SUCKS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
« Last Edit: June 04, 2009, 09:38:49 AM by EG NeoMorph » » Logged

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« Reply #20 on: June 04, 2009, 10:59:09 AM »

I saw you playing it earlier, and the moment I saw it I honestly said to myself, "He is going to hate that game." I found the controls just as bad with the Demo.
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« Reply #21 on: June 04, 2009, 02:50:41 PM »

It wouldn't be so bad if the controls made sense but they don't. For a car you use left and right triggers for accell and decell. That at least lets you control the car and manipulate the camera and use A or RB to activate the jump. But it's totally ass backwards.

How that got past QA is beyond me...
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