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Author Topic: running out of patience  (Read 1321 times)
Guyyug
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« Reply #15 on: March 03, 2010, 06:01:02 PM »

Pressing X will allow you to skip dialogue allowing you get get the selection quicker.
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« Reply #16 on: March 03, 2010, 08:28:46 PM »

Pressing X will allow you to skip dialogue allowing you get get the selection quicker.
That's how I accidentally had Wrex killed in ME1 and Jack to become disloyal in ME2. I now press X a little slower so I can see the renegade/paragon options.

Oh, and now I'm getting pissed off from playing this game on insane as well. I've gotten the first of two explosives in Tali's recruitment mission, now I'm freaking stuck in that small cave when a bunch of geth and a geth prime that's a really tough engineer, and I'm stuck with Zaeed and Miranda. Combat drone coming towards me one side, geth prime on another, instant mech sandwich almost every time. Oh, and I'm playing as a shotgun adept, which may mean this particular character is ****ed, and I've gotten through some nigh-impossible things (scions and boss at Horizon with no armor-penetrating capabilities or drones whatsoever, and two other things I've forgotten).
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« Reply #17 on: March 03, 2010, 09:59:48 PM »

Pressing X will allow you to skip dialogue allowing you get get the selection quicker.
Yes that is discovered rather fast while playing this game but you also risk choosing the wrong thing that you need to say to get the Paragon/Renegade points you want.  Had they made the skip dialogue button like Y or RB or something that didnt choose anything during dialogue that would have been smarter.
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Guyyug
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« Reply #18 on: March 03, 2010, 10:18:39 PM »

I know the script quite well after multiple playthrough, and considering where paragon/renegade choices are I hold the stick in the right direction, just in case, though usually I like listening to people speak. I well written script will keep me far more entertain then alot of gameplay in other games.
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« Reply #19 on: March 03, 2010, 10:27:21 PM »

I prefer gameplay in games, thats kinda why i play them.  If i want script i watch a movie, lol.
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Guyyug
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« Reply #20 on: March 03, 2010, 10:50:35 PM »

Most likely explained it wrong, gameplay is important for me as well, but I always find that I go back to games which have a good script and storyline. Also playing RPGs, you create the character how you want them to be. So in someways, you yourself are helping set the story. Thats just my opinion though.
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« Reply #21 on: March 03, 2010, 11:57:46 PM »

Pressing X will allow you to skip dialogue allowing you get get the selection quicker.
That's how I accidentally had Wrex killed in ME1 and Jack to become disloyal in ME2. I now press X a little slower so I can see the renegade/paragon options.

Oh, and now I'm getting pissed off from playing this game on insane as well. I've gotten the first of two explosives in Tali's recruitment mission, now I'm freaking stuck in that small cave when a bunch of geth and a geth prime that's a really tough engineer, and I'm stuck with Zaeed and Miranda. Combat drone coming towards me one side, geth prime on another, instant mech sandwich almost every time. Oh, and I'm playing as a shotgun adept, which may mean this particular character is ****ed, and I've gotten through some nigh-impossible things (scions and boss at Horizon with no armor-penetrating capabilities or drones whatsoever, and two other things I've forgotten).

Guess how I sorted that....

At the back of the cave there is a bunch of crates... and a yellow truck you can climb onto and hide in. Prime keeps trying to shoot you and fails... Depending on what class you are just pound on him and duck down to heal... none of them can get to you so it's just a slog... I did try running like a loony past the prime but still got whittled down by the prime... The truck is the way to go...

There is one design fault that I really hate about ME2... You can put your squad members into cover and then scout ahead... when the enemy appear your squadmates APPEAR behind you like they got teleported in. All the tactical setup is a fail and now your guys have to run for cover... and on insanity it usually means at least one of them will get knocked out. Pisses me right off.

I just packed in for the night because on the Garrus Loyalty mission there are 2 Ymir Heavy Mechs giving me grief. I put my guys into cover and trigger the encounter and then Tali and Garrus got killed right away. I then reloaded from the save point and guess what... it started me off at the far end of the warehouse again... even though I had saved just before the bloody Mech encounter because I knew it would be a pain. ME2 has way more glitches than ME1 had. What is with sequels and glitchfests?
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« Reply #22 on: March 06, 2010, 04:25:57 PM »

Ok, played Garrus' loyalty mission and things are getting a bit easier on Insanity. I'm at least half-prepared for whatever the game is going to throw at me, or so I think at least. I'm thinking about re-organizing my powrs and giving myself Armor Piercing Ammo instead of Incindiary... have you guys used the Armor Piercing before, is it worth it?
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« Reply #23 on: March 06, 2010, 07:07:14 PM »

I've not tried AP yet...

I found that it became Uber easy after the derelict collector vessel... that level brings your game up so much that you end up finding everything is wimpish in comparison... well at least until you reach the IFF mission I guess.
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« Reply #24 on: March 06, 2010, 10:54:44 PM »

AP rounds are good against armour and health, but against everything else not so much, if you find yourself going up against collectors go warp ammo, otherwise AP ammo for everything else, really good on IFF.
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« Reply #25 on: March 07, 2010, 12:11:34 AM »

AP rounds are good against armour and health, but against everything else not so much, if you find yourself going up against collectors go warp ammo, otherwise AP ammo for everything else, really good on IFF.

I found Dominate works well with the collectors... you can really pee off Harbie when he gets shot in the back by his own team. Cheesy

Against the Blue Suns having Tali's AI hack and my dominate meant we hardly had to fire a shot.
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« Reply #26 on: March 08, 2010, 03:09:45 PM »

AP rounds are good against armour and health, but against everything else not so much, if you find yourself going up against collectors go warp ammo, otherwise AP ammo for everything else, really good on IFF.

I've got Heavy Reave and Miranda's Heavy Warp for Barriers, Heavy Overload with Garrus and Miranda. So barriers and Shields aren't too much of a problem, mainly armor. I could get either ammo type, but figure with that setup Ammo Piercing may be the best bet...
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Guyyug
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« Reply #27 on: March 08, 2010, 04:15:26 PM »

Depends which class you're playing, I find AP rounds on a revant LMG, I managed to take the thresher maw down, though I had knocked a third of it's life away with a cain, and killed it in just over a minute on insanity.

Scions don't last two long once they are alone either, preatorian fight was made easy by it on horizon and going through bloodpack didn't prove too difficult. Revant LMG + AP= pure win against armoured targets.  Applaud
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« Reply #28 on: March 08, 2010, 04:44:48 PM »

Something I learned the hard way that may just cost me the insanity achievement: Never choose the shotgun if you're playing an adept, and don't attempt the quarian rescue side mission without saving on the ship first.

And man, did I **** up.
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« Reply #29 on: March 08, 2010, 10:09:58 PM »

The shotgun sucks full stop unless you are a Krogan.

You need to get the Assault Rifle ability and use the Geth AR to truly have a chance with an Adept.
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