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Red Intensity
EG Orbital Drop Shock Trooper
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ME3 gameplay
«
on:
June 09, 2011, 12:48:01 AM »
E3 2011: Extended Walkthrough: Part II (Stream) - Mass Effect 3
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andar815
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Re: ME3 gameplay
«
Reply #1 on:
July 16, 2011, 01:09:18 PM »
For some reason, Im no longer excited for this game.
I remember I was scanning the internet for any bit of information on Mass Effect 2. Not for the epic conclusion of the trilogy ....
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EG NeoMorph
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EG Orbital Drop Shock Trooper
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Re: ME3 gameplay
«
Reply #2 on:
July 20, 2011, 09:46:23 PM »
Same here... I think it's because they nerfed the hell out of the RPG side of things and turned into a shooter. It sounds silly but choosing what your team wears for instance was cool in ME1. I used to love matching the suits to the environment. In ME2 that was all taken away from you. God knows what they will do in ME3 because they nerfed Dragon Age 2 so bad that the environment was tiny compared to DA1. You just kept going back and forward over the same damned bits of scenery.
I used to love Bioware stuff... but either the recession is limiting the content in the games or the managers are getting greedy but the games are getting worse, not better.
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"If God meant us to use third person he would have stuck our eyeballs on stalks behind our head!"
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KronicMayhem
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Re: ME3 gameplay
«
Reply #3 on:
July 20, 2011, 11:35:27 PM »
I dont get excited anymore about games and movies after to many disappointments but i will be buying ME3 and hope its good. Not an RPG fan but loved ME1 & 2 and actually just finished getting 1000/1000 on ME1 the other day. Might pick up a used copy of ME2 and get all the achievements in that to pass some more time till ME3 comes out.
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EG NeoMorph
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Re: ME3 gameplay
«
Reply #4 on:
July 21, 2011, 12:36:40 PM »
Don't get me wrong... I enjoyed ME2. It's just that they removed the parts that made it a ROLE playing game and changed it into an ACTION
role
playing game that annoyed me.
In fact the combat would have been awesome if they had managed to get the team mate AI to stop being bloody stupid all the time. Most of the times I lost teammates was because they would do suicide runs at the enemy for no reason, just when you had almost beat the boss. Used to do my head in.
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"If God meant us to use third person he would have stuck our eyeballs on stalks behind our head!"
HELP ME, I'M STUCK IN A SIG FACTORY!!!!
andar815
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Re: ME3 gameplay
«
Reply #5 on:
July 21, 2011, 02:08:43 PM »
Quote from: EG NeoMorph on July 21, 2011, 12:36:40 PM
Don't get me wrong... I enjoyed ME2. It's just that they removed the parts that made it a ROLE playing game and changed it into an ACTION
role
playing game that annoyed me.
In fact the combat would have been awesome if they had managed to get the team mate AI to stop being bloody stupid all the time. Most of the times I lost teammates was because they would do suicide runs at the enemy for no reason, just when you had almost beat the boss. Used to do my head in.
Well, maybe thats a good thing. I recall in Mass Effect the first they would always take the cover I needed. Then when I told them to go somewhere else, they didn't seem to listen.
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EG NeoMorph
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Re: ME3 gameplay
«
Reply #6 on:
July 21, 2011, 03:19:00 PM »
I'd tell them to take cover behind a barrier and they would stand ON the barrier a lot of the time, even though I had pointed well behind the barrier to try and stop it. Other times I would tell one to take cover and the other would then run off... I sort them out and turn around to find the guy I sent behind the barrier has gone and I see him right out in the open shooting at some random shit. Let's face it, the team AI was hopeless.
They should use the AI control system from Dragon Age. At least you can specify what to do in what situation via the AI control system. It is the one thing that does seem to work well in Dragon Age.
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"If God meant us to use third person he would have stuck our eyeballs on stalks behind our head!"
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KronicMayhem
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Re: ME3 gameplay
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Reply #7 on:
July 21, 2011, 07:33:50 PM »
Yeah the teammates in ME2 were pretty stupid, in the tough parts i would just send them to some out of the way location and take it on myself so they didnt f*ck things up.
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Guyyug
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And now for something completely different
Re: ME3 gameplay
«
Reply #8 on:
July 21, 2011, 09:03:56 PM »
I agree with Neo on the tactics system. It would help if we could control the squadmates as well, though then the AI would most likely get sheperd killed. Thank god later Bioware games were not like their Baldur's Gate games where if a companion died in battle, they were died and you needed either a spell or get to a temple to revive them, and if your character died, gameover fullstop, couldn't revive them. I think Neverwinter Nights had something similar as well.
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