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Author Topic: Old World Blues DLC  (Read 438 times)
Red Intensity
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« on: July 21, 2011, 12:54:53 PM »

I gotta hand it to Obsidian, this is actually good. It has more dialogue than the previous DLC's put together, it's funnier, but like Dead Money, which favors survivalists, this one favors those of a specific build (high science, energy weapons, speech and intelligence).

I don't have much else to say about it since I have come down with a serious case of writer's block.
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EG NeoMorph
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« Reply #1 on: July 21, 2011, 03:20:36 PM »

Oooh... didn't know there is more DLC for Fallout. Cheers. Cheesy

Now where is that Las Vegas disk, damnit!
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Guyyug
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And now for something completely different


« Reply #2 on: July 21, 2011, 04:36:46 PM »

The Script is great in it, so many different characters all with great lines. Even from the courier,
My character was offered some mentats, which I could reply that I was tripping any way, I had just taken, Med-X, Jet, Psycho, Buffout and Rad-X. That gives you an idea of how strong the enemies are

The area is large to explore, new enemies, the lobotomites act as the contents raiders, at level 40 these guys were using brush guns and hunting revolvers and 10mm SMG for ranged, and shishkebabs for close quarters.

A bit about the gameplay. No companions, can't bring any with you, nor are there any in the content. You get to keep all your gear, and you are not limited to what you can take in, and you get a base of operations which you can store stuff.

I prefer it over Honest Hearts, because Honest hearts didn't really do anything special, but Old world Blues did. Next Lonesome road where we should meet the courier who was originally supposed to take the Platinum chip, and which every single DLC has foreshadowed.
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"If a car is traveling at the speed of light, do the headlights still work?"
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